IMAGE & TEXT ARE SUBJECT "FAIR USE" EXEMPTION USE: PER LEGAL CITATION, in
an academic review of terms and use in December 2021 by
"WARHAMMER-COMMUNITY.COM", a separate publication of GAMES WORKSHOP LIMITED.
I genuinely feel sorry for GAMES WORKSHOP GROUP (LSE:GAW) after the
December 19th 2021 publications on WARHAMMER-COMMUNITY.COM featuring
their new campaign themed "overlord" and "Founder" of Games Workshop Ltd,
"JAMES WORKSHOP".
I guess they were trying for a "JAMES BOND" feel, which would be plagiarism
of another British protected property; and stepped on the lillypad on the
head of the American author of the 1996 fan page, "HOUSE SHADIS" like a
nazi boot.
Some persons involved in the fraud even called the character "jimmy",
a slur used in 2001-2021 rape and murder threats sent in the extortion and
concealment of the child of the American author, now under Federal criminal
complaint and a Federal qui tam suit themed $44 billion USD against
STATE OF TEXAS and STATE OF OKLAHOMA for welfare grant fraud over 2001-2021
contrary Federal Register, the LEGAL SERVICE OF PROCESS and "primary body of law"
of the UNITED STATES in such UNITED STATES DEPARTMENT OF THE TREASURY theft and
embezzlement so alleged felony activity in 18 U.S.C. § 666 of United States
Criminal Code. Entitled qui tam suit per 31 U.S.C. § 3729(a), by the same
author, citing fraud and abuse of children over a period of 2001 - 2021 with
written witness intimidation and denial of all ordinary DUE PROCESS, a felony
if exposed in pending litigation obligated and default judgment due failure of
the CIVIL PROCEDURE in the STATE OF OKLAHOMA to give hearing and set a date for
such motion in 120 days of filing, now past due.
If you are a barrister, or other licensed attorney at law, you should probably
back the fuck up and identify where relative to your position the nearest
parachute is on the plane, having read the prior severe matter touched upon
by impersonation of the "right of publicity", the sole area that "look and feel"
applies in the United States outside of comic book and charicature art not itself
non-commercial in nature and for satire. See 21 O.S. §21-839.1 in video
and image, as expressed in the "WARHAMMER+" promotion of "JAMES WORKSHOP",
and similarity to the image on TWITCH INTERACTIVE INC. from 2017-2021 to
James Allen of Oklahoma. Down to the use of the chair in promotional work
for SHADOWDANCERS L.L.C. and content in the same genre and competition in
clear and registered work for "BEYOND WAR", a video game and interactive
service distinctly separate from "WARHAMMER 40,000" franchise and products.
The issues in such use, and detail in broad claims, arise from GAMES WORKSHOP
LIMITED buying in false title books, literature, and content to incorporate
into their illegally broad trademark and content claims, from FANTASY FLIGHT GAMES
of Minnesota and CHRISTIAN T. PETERSEN, material already registered trademarks in
STATE OF OKLAHOMA since 1992; and false claims in response to DMCA notice to cease
and desist, which aggravated such injury in concert with child abuse and child
kidnapping to extort those properties over 2001-2021, a "legal sham".
IF you don't know the real "provenance" of art, don't buy it.
Real Due Diligence
This is why we make our content in-house, verify it against library assets of other
works, and editors confirm no "prior use" before filing a claim. The due diligence
for such act of publication falls on the publisher, not the injured party.
IF the GAMES WORKSHOP GROUP officers were competent, they would realize that the
same "FANTASY FLIGHT GAMES" created "MUTANT CHRONICLES", which knowingly and
purposefully infringed upon established WARHAMMER 40,000 products, to the extent
it sought to create an alternative game to the prior "table-top toy" game, at lower
cost of ownership.
I would have sympathy, if not for learning in my research that GAMES WORKSHOP LIMITED
did license GARY GYGAX "DUNGEONS AND DRAGONS" for distribution in England; and then
create based on that work as a competitive product "WARHAMMER FANTASY" and later
"WARHAMMER 40,000" products; which in provenance are thereby derived
works from a conflict of interest not afforded the license or use of that regional
distribution agreement under the UNIFORM CODE OF COMMERCE (UCC).
When a party agrees to import and distribute a registred intangible property, the
use of information and sales data from such activity to promote, soilcit, seek,
obtain, or apply investment based on that private "agency" of the overseas client
to compete in the same industry as the client, is unlawful.
Taking property from other games and toy lines, like TOMY ZOIDS (a personal favorite),
and ABC ROBOTS, or after such company as the publisher/editor for "WHITE DWARF" did
solicit "JUDGE DREDD" to allow them to circulate their content; to then create a knock-off
product such as the "Arbites" or other clearly "derived" work in "WARHAMMER 40,000", so
taints the property that no claim of exclusive use or right to franchise in any "big shoulder"
look and feel claim may stand since or in any future time by recovery of agreement between the
injured artist seeking some protection and the public right to disbar any agreement between
those parties to end the franchise claims that are constructed from multiple infringing acts
(ABC, DREDD, ALIENS, STAR WARS, et al).
Limited Right of Claims
We are not saying that "GAMES WORKSHOP GROUP" has no right to some of its own work, or to
seek protection from purposeful infringement for resale or diluted use of their "real"
property (toys) or game mathematics and charts, or intangible work subject classification
and regular registration in limited use and scope.
Rather, that I see how abuse by Minnesota and other States incited the firm to begin
a campaign of broad and overtly unlawful and void claims; such that it suggest it has
malicious design or monopoly as a goal of these ordinary restrictions from piracy.
It's a legal trap, set by a real abuser to incite one registered company against another,
while seeking to promote a diluted product against both firms interests; from which a
minority share of a very lucrative market is open to the "bad actor" while disrupting a
strong property and ordinary application of licensing efforts to build strong and defined
intellectual property portfolios that can stand on their own and independent of other works.
I've spent the last twenty (20) years purpsefully trying to "avoid and prevent contamination
by GAMES WORKSHOP LIMITED and other products" in my "BEYOND WAR" product.
Until GAMES WORKSHOP LIMITED used a look-alike and sound-alike character of my persona and
mannerisms ridiculing my very serious and formal office and customary clothing, to sell and
"advertise" a product in violation alleged of 21 O.S. § 21-839.1 rule, I was fairly
happy barring one misuse of my "STRYX" alien race illegally as "STRYXICUS" or some such
shit in a FANTASY FLIGHT GAMES publication cited in DMCA notice and duty with the court of
PONTOTOC COUNTY for injunction and immediate relief due.
No matter the $44 billion nature of the obstruction, any obstruction does not start the clock
on that suit; until such time as the 2001-2021 hold on the legal person of the author of the
STRYX brand is lifted in the UNITED STATES; a fraud no sane barrister would want to touch with
a rod of Erwin Rommel himself.
The Part We Like
We like some of your fiction. The part that is original. Which is a very very small part.
We liked when your Mark VI plastic marines were about $0.70 per figure, and classic
ADEPTUS TITANICUS 2mm (6 foot) scale infantry games. Even if the war machines were ABC
ROBOT inspired art, and GAMES WORKSHOP LIMITED had to completely remove them in EPIC
and later boxed sets due to infringement on the real artist work that inspired the great
pen and ink illustrations of the late 1980s and early 1990s.
But when you act like insensitive assholes and claim to "make alien races" named after your
1996-1999 worldwide top YAHOO page author's well-known name and promotional material used
in numerous countries as a free component of the hobby to encourage people to buy GAMES WORKSHOP
products before your obnoxius "outrider" franchise ran headlong into the Oklahoma Monopoly Law
which classified that activity as illegal union labor franchise efforts (XXIII-1A); it became
a very scary company to work for or with.
Like the mafia. Or the Nazis.
Legal Right Of Separate Firms
So we took all our work elsewhere and began work on a separate franchise, leaving GAMES WORKSHOP
LIMITED to its own devices and machinations. Very expenive toys, and a sense of elitism that
obligates most customers to keep buying new books every year as old books are made obsolete.
Those old books, in the 1980s and very early 1990s, were very important to a lot of young players
and fans. Because they were something "stable" that the kids could look to and share with other
children when home was "not very stable" for many; and feel important talking about and taking
part in social activity with other children in impoverished and drug ridden communities. GWUK
changed all that, by trying to franchise a high-end reputation and price point, forcing out the
very children who were the best part of the hobby, and alienating the people who loved the old
classic books, lore, art, and crude effort in making games in that period of high fantasy prior
to the Internet (1992-2001).
Sure, the books had some sketchy stuff, like portraying hermaphrodites (a real gender, transgender)
as "demons" to be slain, and putting nazi memoribilia on aliens that made (satirical) fun of the
Third Reich - a fair target prior "woke" progressive radican national socialism and racial justice
movements of the 2009-2021 era.
Nordic Viking Rape Culture
But it went too far, in sex slavery and human trafficking for the evil elvish race "DUKHARI", and
clear "provenance" of such works from "DROW" and "DARK ELVES" in other well known fiction; to be
a simple "aping" of product mixed with toy lines, that narrowly allowed a place at the table before
broad claims of false original franchise suppressing the public domain components in these products
began to beat like the drums of Sauron in Middle Earth.
Again, regardless of whether the present IP agent of "Middle Earth" and "Games Workshop" agree to
share their claims; none of that shit is anything but public domain excluding the specific story,
characters, and names used. The "races" are all "folklore" and thus "public domain". And the claim
of owning or having letters patent on a "race" are eerilie similar to the "nazi shit" that the game
once made good fun at. Now treated as if a "legal claim" about who is "WHITE" or "ARYAN" in similar
manner, for fictional monopoly.
Yes, you can potentially "own" a race, as a character, such as the "ALIEN" and "ALIENS" setting in
the screenplay of the films of the same name; for which the "TYRANID" (Latin, king bug or bug king)
are a patent rip off and infringement to anyone with eyes and a brain to see. From the acid blood,
to the chitin body shapes, to the teeth, to the infection by oral insemination described of GENESTEALERS
which is a feature of the "ALIEN" species in the American films also and first.
Generally, science fiction authors will "give you some slack to run with" so long as you don't turn
around and try to eat the original author or assert "franchise" over other authors with something you
"found laying on the floor of the movie theater" or in a prior novel.
But that is not the same as "giving license or abandoning a claim", and such effort to say so is a form
of illegal coercion paired with broad markets in diverse regions, where shopping for new jurisdictions
to infringe upon a property owner far from their right of local remedy is a well known illegal tactic.
Clear Communist Influence
In some ways, I can see how PEOPLE'S REPUBLIC OF CHINA has grown weary of this also, and ordered that
any company seeking an injunction must FIRST FILE IN PRC before filing elsewhere, if they have any
nexus (presence) in the PEOPLE'S REPUBLIC OF CHINA. Or against a PRC company. This last bit, having
claim over persons in other jurisdictions, is not valid, but like the broad strokes of the "Games Workshop
Limited" license construction of words in my last letter: is the product of a complex collapse of the
BERNE CONVENTION due to "bad actors".
Games Workshop Group is one such "bad actor", in my professional assessment.
I say this due to the "STRYXICUS" / "STYRIX" / "STRYXIS" infringement and subsequent "JAMES WORKSHOP" libel paired with
commercial advertising of a commercial product (WARHAMMER+). That act, in a product tie-in, makes
the production unqualified for a "satire" or "parody" defense or other right reserved of fair use
by a non-competitor of a person whose appearance and image are similar to the setting used in the
video and images released December 19th 2021.
At least when WIZARDS OF THE COAST LLC does such things, as in the 86th Edition of MAGIC THE GATHERING
promotions on December 5th 2021, they make the infringed owl art look commercial and respectable; and
do so in a manner that has some daylight between the unlicensed use of the name (STRIXHAVEN) and the
sound-alike aspect in concert with the Owl character of a distinctly different name in the series art.
It's not as crass as RENEGADE GAMES STUDIOS use of "Sanguine" in their "Auld Sanguine" game module,
named after SHADOWDANCERS L.L.C. registered trademark and race of similar design created to purposefully
avoid their prior exclusive use of the "KINDRED" mark and brand; a creep of scope to overtake and abuse
a United States Corporation to produce forfeiture in letters of threat 11/14/2021 and 2013 by subcontractor
to WHTIE WOLF PRESS and FANTASY FLIGHT GAMES employee, there threatening rape and murder against James Allen,
his family, and minor children - to conceal a real child ORDERED TO POSSESSION of the Oklahoma author.
Piracy Involves Real Labor Violence and Harm to a Child
Again, a barrister would not approach such case if aware of the severity of XXII-1A "unregistered labor
union" criminal activity in such product design and release on threats of a written nature to compel
securities fraud and "forfeiture" barred by United States Federal Law since 2017 February.
These are not acts any legitimate company should engage in, but by lax oversight and poor choice
in hiring and ingest of work, have enjoined "WIZARDS OF THE COAST LLC", "RENEGADE GAMES STUDIOS",
and "GAMES WORKSHOP GROUP (LSE:GAW)" into this December 2021 following express 11/14/2021 extortion
letters and threats preceeding such organized and paid commercial activity, and timing to damage
sales cycles of the product named in such violation and prior art in State of Oklahoma, part of a
$44 billion antitrust and fraud complaint formally filed in July 2021.
The company impacted by this fraud may never recover the loss of confidence and tortious interference
in the good will created over 1986-2001, due to the actions of this one common tainted IP contributor.
Good will toward Great Britain, to result in banning 30 million British Citizens (excluding residents
of Scottland and Ireland) from service, is just the first sanction announced on December 20 2021 by
SHADOWDANCERS L.L.C. "Franchise and Licensing Department". Such ban to last until the death of the
Queen (Elizabeth II) or later, prior reconsideration, a corruption of blood afforded that legal reserved
authority of the INDIAN TERRITORY and its industry pursuant 76 O.S. §76-9 and 22 O.S. §22-31 to
22-33.
Impact on Real World Policy (see Russia 2022 War)
This abuse has even led to our purposeful reconsideration of arms deals with the RUSSIAN FEDERATION
and PEOPLE'S REPUBLIC OF CHINA (PRC), because even they are not stupid enough to engage in the racism
and hate speech observed on December 20 2021 in context to "JAMES WORKSHOP" responses upon Facebook,
which reflect the threats of genocide and extortion in concert with child kidnapping in letters of
November 14 2021 and 2013 and 2007-2012 letters and names used to conecal a United States Citizen in
taking of registered Intellectual property.
You have to fuck up pretty hard, to get a "regional license" suspended across all jurisdictions by an
original intellectual property licensor. But because a franchise for use and sale and distribution is
a "privilege", it can be removed and withheld from a REGION based on sufficient cause, as the 2021
November and December actions by LSE:GAW and "WIZARDS OF THE COAST LLC" and "RENEGADE GAME STUDIOS".
It looks like "FANTASY FLIGHT GAMES", a product of "Christian T. Petersen" of Minnesota, pulled a
fast one on you and made a false sale, in interest of Minnesota former resident "Veronica M. Petersen",
a petitioner found December 2001 to be "Wholly in Default" in civil suit in DALLAS COUNTY versus
JAMES ARNOLD ALLEN, who seeks $41,000 USD or more in fraud barred by Federal Law and suit in 2018
November to 2021 December, a barratry (21 O.S. §21-551) alleged under formal complaint to the
District Attorney of Pontotoc County on RULING without HEARING, following a MOTION, to create a
perpetual hold on the legal person of an INDIAN TERRITORY resident entitled 22 O.S. §22-13
"Fast and Speedy Trial" not met, and "KELLY v KELLY" (2007 OK Sup. Court) finding of "automatic
mistrial" prior commercial extortion defined under "The Hobbs Act", (18 U.S.C. §1951) alleged
December 15 2021 in formal complaint duly received December 20 2021 at the Oklahoma City Federal
Bureau of Investigation State Office; and referred to action via Judge White of the EASTERN
DISTRICT FEDERAL COURT, STATE OF OKLAHOMA for discovery and a writ of mandamus to execute other
remedy pending the examination and investigation suspended on 2001 December "default" not made a
lawful registration to conceal and suspend and ransom a child without legal trial, a kidnapping.
If your employees got your company and its investors and securites in this mess, by publication of a
tained intellectual property, which may cost you $44 billion USD or more, and you are worth less than
$1 billion in real assets; I would consider making some immediate changes to staff and redirect your
firm away from that wholesale disaster; including engaging and being forthcoming with the names of
such persons using the registered OKLAHOMA TRADEMARK (76 O.S.) wrongly published as if an original work.
Otherwise, it looks like XXIII-1A criminal conspriacy against rights (18 U.S.C. §241) and a
multinational effort to overthrow the commissions and letters patent of the State of Oklahoma, a
fraud that regional distribution of goods may never recover in loss of access to markets and limited
franchise enjoyed by other countries in the coming Century on such bad faith acts.
Wackos Are a Business Risk
In perspective, real people were killed by Dungeons and Dragons franchise fans: and despite
how mentally disturbed the individual killer was - the franchise never fully recovered.
Regard such prior legal impact, and conduct yourself accordingly. I suspect the tainted offers are
originating from a similar "distured party" and such use to manipulate the company into elevating
the plagiarism to a high level and multi-national audience, is component to a much simpler "legal
sham" (identity and intellectual property theft on public office and to overthrow public office by
fraud) themed 21 O.S. § 21-1533.
Once you understand the scheme, weakness of ingress of Intangible Property, and need to work with
other companies rather than treat established and registered firms as enemies in irrational grabs
for impossible monopoly claims over multiple classifications and broad market control; the threat
of such "kickstarter patron contributions" in real injury for low cost, is evident and very serious
as mass communication and publication and electronic reach under the color of traditional brands and
franchise groups are abused to impair real world victims similar to "nazi" use of radio and print
propaganda targeting individual opponents, businesses by class, and the right to work in ghetto
style reduction and justification of extermination after economic deprivation to affirm some fitness
test created by artificial and tortious interference; the risk to the industry is very clear.
We could, in the past, all sit down in the same room at a convention and discuss the work we were
doing without fear one party would steal or even consider stealing from another; out of respect for
all parties at the table of registry and regional future namespace collissions a part of our business.
Now, GAMES WORKSHOP GROUP, like NIPPON TELEGRAPH AND TELEPHONE (NTT) has begun to reach out like the
Imperial Japanese Empire, asserting its right by force on others; and leaving those injured like
the Citizens of Nanking and Hong Kong - bitter and angry over the injury in a way that will make
the Troubles of Ireland look like a kindergarden incident in a sandbox.
Commercial denegration of competitor executives, officers, and real persons by parody and satire
to sell; is not a legal activity of a lawful business or franchise. If it continues, standing and
recognition for that franchise will be void in any future conduct of this nature.
The Real Child - Is Not a Property of GAW
I'm sure there are some morons who think that the child in the prior conduct was "names after a
GAMES WORKSHOP character". I've heard the chatter.
The Child was named after a Roman General, "MAGNUS" the usurper, who was later used as the basis for
the prior comic book character "MAGNUS ROBOT FIGHTER", and then by "GAMES WORKSHOP LIMITED" in fiction
for a character in "THE LOST AND THE DAMNED", a Primarch of one of the groups later elevated to a
critical role and tragic story - which has no patent on the name or prior instances - to suggest a
failure or right to name the child for his intended purpsoe, which meant "The Great Victorious Truth"
in translation. If you can't read the Latin, or believe you own the word due to use prior in the
same spelling without change as a prior historical figure (public domain), that's your error at law.
The persons who concealed his real last name, chose to call the child in derogatory slurs "Big Vinnie",
because they only knew the anti-Italian slur for the word "Victorious" in their household.
Escalating Racist Bullshit
Your bullshit, therefore, treads upon the dreams of children in your "JAMES WORKSHOP" parody, quite
heavily, to quote "William Butler Yeats" poem; and carries with it the tone of racism and antisemitism
and abuse of persons that is not two degrees from real injury to real persons in your commercial works
and application to sell commercial services with such "Wooden Indian" icons and efforts, a deep offense
to the Chickasaw Nation and its missing children (LOST BOYS).
The origin of such terms (LOST BOYS, Native American children "disappeared" by white adoption and
forced child taking on the Reservation, in human trafficking and sex trafficking) brings to mind
both anti-male stereotypes and portrayals of people that are clearly "fictional abusive images" of
persons who prior did you great service but declined to become a vassal or servant to your abuse of
the legal rights of persons in State of Oklahoma to create a monopoly not lawful or entited legal power
at law or enforcement of any terms here.
Victims of Human Trafficking should therefore boycott LSE:GAW and "GAMES WORKSHOP LIMITED" products,
while this parody of men to create "woke stereotype of beta low-testosterone incompetence like
Homer Simpson" is employed as a "mascot" for the company to appeal to vulnerable boys and single
mothers mental and emotional bias. It practically "castrates" the science fiction elements of the
game, feminizing the entire product line to conceal the "100% male space marine" franchise and
gender roles of Great Britian carried on in that rape and murder romanticism of war without human
or civilian casualties, racially justified war, and ethnic cut-out elements to conceal classic
white colonial culture - as we see in the Tau Codex use of "Kroot" and "Tau" and "Etherial" class
based society similar "Zulus", "Pitch Helmet British Colonials", and "Magic Wizard/Knights" in
thin parody of older ("Space 1889") games popular in Great Britian.
The Original Works of James Allen
The works of James Allen, even in 1996, were inclusive of armies that had multiple races in the same
weapons and armor, fighting against local governments and loyalist and traitor units alike, similar
to the later derived "Legion of the Damned". A little adaptation and license is interesting, but
it has never been "provenance" for a claim of original content, nor enough to suggest the same level
of multi-racial gender-neutral social group politics and characters then made separately in Beyond War,
a game about 13 distinct races who work and live together, even in spite of completely different origins,
and cross-over between those races through transhumanism technology and immortality for which entire
worlds would go to war just to possess some knowledge of the power to overcome death forever.
The storyline, of Beyond War, is therefore substantially different thant he "eternal war of 40K",
or its temporal see-saw of time travel stories and chaos based on old Viking and Norse religion
versus Saxon (South British resistance to Viking raids) which are inherent in the Odinism and
extremely racially characterized class society and monoculture of the IMPERIUM OF MAN.
Two Separate Legal Franchises
The two franchises cannot exist together, nor do the resemblance to the ideals of such a society
survive first contact with a Beyond War "Advanced Warfighter" other than evaluation and discussion
for contrast over the reality of extremely power indivudal war fighters perspective on populist war
versus individual advanced warfighter franchise and scale of action. The scale of Beyond War puts
any tabletop conflict out of frame, due to the immense power decribed in the books that can move
entire solar systems and direct galaxies as immense vehicles under the direction of a single individual
who treats the entire collection of stars and worlds like a town car. War with such advesaries is one
of the mind, not of brute force. The war, is for character, in the ruins of the last fool who tried
to use authority or populist suffrage to argue with destroyers of worlds.
The rapport between Goku and Hakaishin (Destroyers) and Dai KaiĆshin (King Kai) in Dragon Ball Z is
closer than the fiction of "Warhammer 40,000" to the "Beyond War" Universe and characters.
The difference being that such beins in Dragon Ball Z live in a royal / socialist structure, while the
characters and beings of legend in "Beyond War" are so terrible and lost over time that their very
existence is believed to be a myth or bad feeling shared by entire galaxies, because their actions
have so imposed on the fabric of space and time that the descendants of people who witnessed them
remain in terrified awe and pure emotional connection to the moment that contact happened - for
hundreds of millions of years. So to meet one of these "Legends" is very difficult, and their
manner is to be as difficult to identify as possible at all times - as their very expression of
power would injure those who become aware of their existence or potential of being real beings.
Difference of Perspective
From the perspective of Beyond War, the player enjoys this front-row seat walking with the creatures
of Legend, but may never be fully aware of who their shipmate really was. Only that the ship seemed
to never be destroyed, or always escape, and it was never overcome.
Walking through the battlefields of these "Legends" and seeing the havoc and damage they cause,
with them observing, is the exploration of Beyond War - and far closer to the experience of a good
dungeon romp (now public domain) than a tabletop chess game.
Because the books focus on this interpersonal discovery of extra-terrestrial and supernatural
scale and perspective on life and individual value, at the player level, this changes the usual
dynamic of "high order factions fighting other factions" to "extended fear of unidentified actors
engaged in a series of provocations, for which ordinary and populist movements simply cannot overcome
no matter what material power or industry or force they accumulate". The Legends are a class that
can tip the scale, and the player must learn that their life is not under the control of such creatures,
but if they choose to rise to the level and assert claims - that such beings will rise and stop them,
or applaud them, but are smart enough not to expose themselves when they do. That the power struggle
is in the conversation before the contest, not in the actual fight, and in the friendships and bonds
created that do not confuse themselves with codependence or a false sense of right by superior force.
Purpose
The purpose of Beyond War is to introduce the player to a conversation with God, that does not escalate
to a contest when the player realizes that God disagrees. Nor to suggest that while the player has
free will, that the use of that will not be afforded any guarantee of protection from an angry God nor
direction or encouragement to act appropriately. Only judgment. And a curiosity to see if the player
is competent enough to become a judge themselves.
That is not, and never will be, "Warhammer 40,000" fiction. The closest it ever came to anything
was the "d1000 table of random gifts of the Chaos Gods", which is - as the name implies - completely
random and for comic value as much as CHUNGA in "Battlelords of the 23rd Century" and "TEENAGERS
FROM OUTER SPACE" were - silly satire to suggest how dangerous random choices can be.
I like to compare WARHAMMER 40,000 tabletop to "pool" or "darts", as it has borders and is so
linear that you can practically read the table on deployment. Beyond War, on the other hand, is
like dancing and good sex. You never know what will happen until you go out and meet people.
That game designers are still "staying home fondling their dice" in such a dynamic media and
environment as we have today for design and computer aided game services; is a damn shame.
I feel
genuinely sorry for companies trapped in that mindset, who cannot see beyond the properties they
copied after licensing and studying them in fraud as future "competitors".
There is more to Beyond War (software) than just the prior, but - even a fool can see that it is not
"tabletop" or "first person shooter" maze running violence and bullshit.
Efforts to force us
to make our franchise into that, are criminal acts on the taking of a (real) child to extort.
Now, to quote JMS - "Get the Hell out of our Galaxy."
SHADOWDANCERS L.L.C.
130 N COUNTRY CLUB RD
ADA, OK 74820 (USA)
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firm and for law enforcement or any other purpose deemed fit or suitable by the firm
exclusively. Regard 21 O.S. §21-1305 and 18 U.S.C. §1342 WIRE FRAUD and
§1431 prior use. Distribution of this information elsewhere or in any form not
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LEGAL SERVICE or Court or Barrister Use in a Formal matter subject registration.
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